> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gx402.org/llms.txt
> Use this file to discover all available pages before exploring further.

# Genre Templates

> Pre-built payment logic for common game genres.

# Genre Templates

The Gx402 SDK provides pre-built payment logic templates for common game genres, allowing developers to quickly implement monetization strategies tailored to their game type.

## 3.1.1 Battle Royale / Shooter Games

### Use Cases:

* Match entry fees ($0.10 - $5.00)
* Cosmetic skin purchases
* Battle pass progression unlocks
* Weapon/character upgrades

### Template Features:

* Escrow system for prize pool accumulation
* Auto-distribution to winners based on ranking
* Team-based payment splitting
* Tournament bracket integration

## 3.1.2 RPG / Adventure Games

### Use Cases:

* Premium dungeon access
* Rare item drops (loot boxes with transparent odds)
* Experience boosters
* Inventory expansion

### Template Features:

* Item ownership via NFT minting (optional)
* Crafting system with material costs
* Player-to-player marketplace settlement
* Quest reward automation

## 3.1.3 Casino / Skill-Based Betting

### Use Cases:

* Poker/blackjack buy-ins
* Sports prediction contests
* Daily fantasy sports lineups
* Roulette/slots wagers

### Template Features:

* Provably fair random number generation (Chainlink VRF)
* Smart contract escrow for bet matching
* Instant payout on win conditions
* Regulatory compliance hooks (KYC/AML)

## 3.1.4 Idle / Clicker Games

### Use Cases:

* Time skip purchases ($0.01 - $0.10)
* Auto-clicker upgrades
* Prestige system unlocks
* Ad removal

### Template Features:

* Subscription model support (recurring payments)
* Bulk purchase discounts
* Loyalty rewards tracking
* Cross-device progression sync

## 3.1.5 Puzzle / Casual Games

### Use Cases:

* Extra lives/continues
* Level unlocks
* Power-up purchases
* Hint systems

### Template Features:

* Consumable inventory management
* Daily reward mechanics
* Social gifting (send items to friends)
* Video ad hybrid model

## 3.1.6 MMO / Social Games

### Use Cases:

* Guild creation fees
* Server hosting costs
* Event participation
* Virtual land/property

### Template Features:

* Guild treasury management
* Resource sharing between players
* Auction house settlement
* Rental income automation
